Guide · RPG Maker MV / MZ

RPG Maker character sheets

RPG Maker is strict about its character sheets — but the format is simple once you've seen it drawn out. Get the layout right and the engine does the rest.

The format, exactly

RuleValue
One character3 columns × 4 rows of cells
Direction rows (top → bottom)Down, Left, Right, Up
Columns within a rowStep frame, idle (middle), step frame — the engine cycles 1-2-3-2
Standard cell size (MV/MZ)48 × 48 px (the engine divides the file; other cell sizes work if the file keeps the 3×4 proportions per character)
Single-character filePrefix the file name with $, e.g. $hero.png — the file is exactly one character block (3×4 cells)
Combined file8 characters in a 4 × 2 arrangement of blocks (12 × 8 cells total), no $ prefix
Special prefixes! disables the 6px ground offset and pixel-perfect stepping offset (used for doors/objects); $! combines both
Locationimg/characters/ in your project

Pack one with the Maker

  1. Prepare 12 frames per character, and name them so they sort in engine order: all three down frames first, then left, then right, then up — for example down_0.png … down_2.png, left_0.png ….
  2. Open the Sheet Maker, drop the 12 frames, and set them in that order with the ↑/↓ buttons if needed.
  3. Layout: Grid, columns 3, padding 0, trim off (RPG Maker divides the file by proportions — trimmed or padded sheets break the cell math).
  4. Download the PNG and rename it with the $ prefix, e.g. $hero.png.
  5. Copy it into img/characters/, then pick it as an actor's character graphic in the Database, or as an event's image — the engine shows a 3×4 selection grid; pick your block (the only one, for a $ file).

The two classic mistakes: (1) leaving trimming on in any packer — the file no longer divides into equal cells and the character slides; (2) ordering rows by "up, down, left, right" as in some other engines. RPG Maker's order is Down, Left, Right, Up, top to bottom.

Face graphics, briefly

Facesets live in img/faces/ as a 4 × 2 grid of faces — 144 × 144 px per face in both MV and MZ. The same discipline applies: uniform grid, no trimming, no padding. Our Maker's grid mode with columns 4 packs a faceset the same way.

Next steps

Pack the character sheet · Convert artwork to pixel style first · New to sheets in general? Read What is a sprite sheet?